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Segments and Transitions



Note: This looks abstract, but it will lead to a very down-to-earth conclusion about practising efficiently.
A competition-level 3D freestyle flight can always be broken down into segments and transitions.
  • A segment is a continuous flight phase.
  • Transitions take the model from one segment to the next.
Examples for segments are
  • hovering
  • straight flight
  • continuous circles
  • loops
  • ascent and descent (straight up and down using collective control)
  • straight up- or down flight (using momentum, for example stall turn or tail slide)
  • funnel (side-in inverted circle), see variations on the next page.
Transitions connect the segments, for example
  • A stop, connecting straight flight and hover
  • A roll, connecting two straight flight segments
  • a piro, connecting forwards with backwards flight
Most transitions don't have a name. We tend to think of them in terms of the segments they connect.
For most advanced pilots, the transitions tend to be the main challenge. In a way, they take the segments to the next level of difficulty.
For example:
  • Flying repeated funnels is "relatively" easy - after three rounds, it stabilizes
  • Flying a single funnel from straight flight is in comparison very difficult.
 
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